方法一:Rectangle bounds = Screen.GetBounds(Point.Empty); using (Bitmap bitmap = new Bitmap(bounds.Width, bounds.Height)) { using (Graphics g = Graphics.FromImage(bitmap)) { g.CopyFromScreen(Point.Empty, Point.Empty, bounds.Size); } bitmap.Save("test.jpg", ImageFormat.Jpeg); }
方法二:
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Runtime.InteropServices;using System.Drawing;using System.Drawing.Imaging;namespace Video.Model{ class ScreenCapture { /// <summary> /// Creates an Image object containing a screen shot of the entire desktop /// </summary> /// <returns></returns> public Image CaptureScreen() { return CaptureWindow( User32.GetDesktopWindow() ); } /// <summary> /// Creates an Image object containing a screen shot of a specific window /// </summary> /// <param name="handle">The handle to the window. (In windows forms, this is obtained by the Handle property)</param> /// <returns></returns> public Image CaptureWindow(IntPtr handle) { // get te hDC of the target window IntPtr hdcSrc = User32.GetWindowDC(handle); // get the size User32.RECT windowRect = new User32.RECT(); User32.GetWindowRect(handle,ref windowRect); int width = windowRect.right - windowRect.left; int height = windowRect.bottom - windowRect.top; // create a device context we can copy to IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc); // create a bitmap we can copy it to, // using GetDeviceCaps to get the width/height IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc,width,height); // select the bitmap object IntPtr hOld = GDI32.SelectObject(hdcDest,hBitmap); // bitblt over GDI32.BitBlt(hdcDest,0,0,width,height,hdcSrc,0,0,GDI32.SRCCOPY); // restore selection GDI32.SelectObject(hdcDest,hOld); // clean up GDI32.DeleteDC(hdcDest); User32.ReleaseDC(handle,hdcSrc); // get a .NET image object for it Image img = Image.FromHbitmap(hBitmap); // free up the Bitmap object GDI32.DeleteObject(hBitmap); return img; } /// <summary> /// Captures a screen shot of a specific window, and saves it to a file /// </summary> /// <param name="handle"></param> /// <param name="filename"></param> /// <param name="format"></param> public void CaptureWindowToFile(IntPtr handle, string filename, ImageFormat format) { Image img = CaptureWindow(handle); img.Save(filename,format); } /// <summary> /// Captures a screen shot of the entire desktop, and saves it to a file /// </summary> /// <param name="filename"></param> /// <param name="format"></param> public void CaptureScreenToFile(string filename, ImageFormat format) { Image img = CaptureScreen(); img.Save(filename,format); }
/// <summary> /// Helper class containing Gdi32 API functions /// </summary> private class GDI32 {
public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter [DllImport("gdi32.dll")] public static extern bool BitBlt(IntPtr hObject,int nXDest,int nYDest, int nWidth,int nHeight,IntPtr hObjectSource, int nXSrc,int nYSrc,int dwRop); [DllImport("gdi32.dll")] public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC,int nWidth, int nHeight); [DllImport("gdi32.dll")] public static extern IntPtr CreateCompatibleDC(IntPtr hDC); [DllImport("gdi32.dll")] public static extern bool DeleteDC(IntPtr hDC); [DllImport("gdi32.dll")] public static extern bool DeleteObject(IntPtr hObject); [DllImport("gdi32.dll")] public static extern IntPtr SelectObject(IntPtr hDC,IntPtr hObject); }
/// <summary> /// Helper class containing User32 API functions /// </summary> private class User32 { [StructLayout(LayoutKind.Sequential)] public struct RECT { public int left; public int top; public int right; public int bottom; } [DllImport("user32.dll")] public static extern IntPtr GetDesktopWindow(); [DllImport("user32.dll")] public static extern IntPtr GetWindowDC(IntPtr hWnd); [DllImport("user32.dll")] public static extern IntPtr ReleaseDC(IntPtr hWnd,IntPtr hDC); [DllImport("user32.dll")] public static extern IntPtr GetWindowRect(IntPtr hWnd,ref RECT rect); } } }
ScreenCapture sc = new ScreenCapture(); // capture entire screen, and save it to a file Image img = sc.CaptureScreen(); // display image in a Picture control named imageDisplay //this.imageDisplay.Image = img; this.pictureBox1.Image = img; // capture this window, and save it sc.CaptureWindowToFile(this.Handle, "C:\\temp2.jpg", ImageFormat.Jpeg);